Plotting Fractals in WebAssembly

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6: Zooming In 7: WebAssembly and Web Workers  
7.1 JavaScript Web Workers 7.2: Schematic Overview 7.3 Create the Web Worker

7.2: Schematic Overview

In order to understand the changes that are needed here, let’s first lay out the overall architecture we need to implement.

Allocate WebAssembly Memory

The main thread needs to allocate the memory that will be shared with the multiple instances of our WebAssembly module.

Allocate WebAssembly Memory

Generate Worker Threads

The main thread instantiates as many Web Workers as are required for the particular task. Each Web Worker instance receives a reference to the block of WebAssembly memory.

Generate Web Workers

Initialise Each Web Worker

In our case, the first thing we do after all the worker instances have started is to send each an initialisation message. Upon receiving this message, the worker creates its own instance of the WebAssembly module and, most importantly, passes that module a reference to the shared memory created by the main thread.

Initialise the Web Workers

Each WebAssembly module instance now has access to the same block of memory.

Plot the Image

The second step of the initialisation process is to invoke the mj_plot function to create the initial image of the Mandelbrot Set.

The difference now is that the details of the current pixel being plotted are located in shared memory where they can be read by all the running instances of the mj_plot function.

In order to know which pixel to plot next, the mj_plot function performs an atomic read-modify-write operation in which it reads the next pixel from memory, increments the value and then writes it back.1

Since this modification to shared memory is atomic, we can invoke as many instances of the mj_plot function as we like, knowing that they will never interfere with each other by attempting to plot the same pixel.

Plot the Image

Update the UI from Shared Memory

Once all the instances of mj_plot have finished, the main thread then transfers the image data from WebAssembly shared memory into the canvas HTML element.

Update the UI


  1. All without the need for lock objects or mutexes!